callmeyork: (Call me York.)


Francis York Morgan
Deadly Premonition
FBI Special Agent. Greenvale, WA
callmeyork
USERNAME
Kasu
PLAYER



Following
Flare Star @stormbroken
Alternate Equestria. Internal affairs. Headstrong. Body-strong. Stubborn, but full of conviction. Hidden depths.
Nephenee @neighfeni/
Medieval world. Strong hearted. Accomplished warrior. Farmer on commune. Good acquaintance, so far.
Cecil Gershwin Palmer @nvcr
Alternate Earth. Radio broadcaster. Night Vale citizen. (Note: investigate Night Vale further; seems to operate on vastly different laws of reality.) Justified paranoia?
Pollo @soulofblue
Alternate Earth. Originally robotic, human-made. Died once. Kind-hearted, with hidden darkness.
Bertram Wilberforce Wooster @tinkertytonk
Earth. British as hell. Affable. Can probably be described as "foppish". Died once. Doesn't know how to handle coffee.
Dante @strawberryredgrave
Homeworld unknown. Dragon. Demon hunter, originally. Very laidback. Enjoys alcohol. Comfortable with true self (cf: Shadow incident).
Sollux Captor @twotonedhoofbeast
Alternia. Vastly different species. Unaccustomed, somewhat, with human culture. Sardonic. Texts oddly. 3D glasses?
Donna Noble @thedoctorsmate
Alternate Earth (originally). Most definitely fictional, at least for me. Unlikely to take bullshit. Very forward. Not a fan of smoking.
Mamma Gkika @forwhomthebelltolls
Homeworld unknown. Vaguely European accent. Unusually sharp teeth. Affable, outgoing. Odd habits (bugs in coffee???).
Fluttershy @shy_kindness
Alternate Equestria. Name is apt. Shares body with Fluttercruel. Friendly, but reserved. Worries about regrets in the past. Animal lover.
Fluttercruel @cruel_kindness
Alternate Equestria. Name is mostly apt. Shares body with Fluttershy. Not actually all that cruel, just without reserve. Tends to "swear". Enjoys coffee.
Pinkie Pie @sailorlaughter/@forwantofapartycannon
Alternate Equestrias? Not constrained by bounds of reality. Operates in cartoonish manner, fittingly. Investigate multiple instances of her.
Princess Luna @noxequus
Alternate Equestria. Royalty. Responsible for celestial behavior with sister. Royal duties abdicated to native Luna. Font of knowledge re: Equestria in general.
Vatan Haini @pseudacteon_emigre
Equestria native. Psychotherapist for population at large. Knowledgable. Emotionally distant? Doesn't seem to act like other natives. Odd design.
Yu Narukami @foalarcana
Alternate Earth. High schooler. Founded investigation agency w/ Yukiko. Home was source of Shadow Fog. Impressive mental fortitude.
Arcee @robotfightclub
Cybertronian. Cat. Originally a Transformer. Definitely fictional. Immense physical prowess; clearly a fighter beforehand. Headstrong. Needs to learn how to relax.
Honeycomb @honeycombing
Equestrian native? In command of photographing bees. Ditzy act most likely a front. Searching for answers about Pale Pony/rainbows.


code by [community profile] cawaii
callmeyork: (Default)
OUT OF CHARACTER INFORMATION
Player Name: Kasu
Player Journal: [personal profile] kaosblaze
Age: 21
Contact: [plurk.com profile] kaosblaze | kasushinbai @ AIM | callmekaos @ Skype
Characters Played: N/A

IN CHARACTER INFORMATION
Name: Francis York Morgan
Canon: Deadly Premonition
OU/AU/OC: OU
Canon Point: Within Greenvale; Anna, Becky, and Diane have been killed; the Red Seeds Murder case has not been solved. (Up to A New Guide in the History link below.)
History: The DP Wikia. Needless to say, there are spoilers.
Personality: The first impression that Agent York gives off is one of cool calculation, of somebody that's battle-hardened and in control of any situation, if not slightly eccentric. Spend more than 10 minutes with him, though, and that quickly becomes a man who might very well be mentally unstable. His primary delusion seems to be that of "Zach", an imaginary entity that he constantly and openly talks to, be it for advice, an aside, or 80's movie trivia. When pressured, York will claim that Zach is just "a friend", and refuse to go more on the subject... but it still doesn't stop him from saying something snarky to nobody in full earshot of whomever he's disparaging.

He also seems to be fairly unable to read the emotion of a room, or if he can, not particularly care. This is best exemplified within the game when he takes the Greenvale Sheriff and Deputy to dinner, and calmly discusses past gruesome serial murder cases he was assigned to as if it was the weather, not quite caring that George and Emily are nearly retching over their meals. On the flip side, he takes inappropriately lighthearted tones in the most bleak of situations, like joking to Zach about nothing in particular... while bound to a chair with a burlap sack over his head, having been kidnapped by an insane police officer.

There's also the fact(s) that he constantly introduces himself in the exact same way, is extremely exacting about his coffee (and food in general), and has a few certain poses and gestures that he repeats, like shrugging, tapping on his tie, or holding his fingers to his temple while thinking.

But past the surface quirkiness lies a true agent of the FBI, a man who has a strong sense of justice and a rigid moral code, one who's willing to, when assigned a case or given a mission, go to any lengths and endure as much hardship as need be to see it through. He's also confident, and almost aggravatingly so, tending to give brutal honesty when it might not exactly be needed, and requesting to go on dangerous missions without backup just because he knows he's able to.

All of this bundled together makes FBI Special Agent Francis York Morgan (please, call him York, it's what everyone calls him) a complex, almost impenetrable character, one that will take time for somebody to pierce through and understand.

But a cup of good coffee might help.

Strengths: York's main strength comes in his ability to "profile", which is some unexplained variant on clairvoyance. When in an area tied to an important event (a murder, a chase, some kind of conflict), he can pick up brief, fuzzy flashes of said event. With concentration, finding evidence, and a cigarette, a much clearer image can be ascertained. Note that these clips only last for about 30 seconds, so there can still be some information missed. He's also able to use coffee (and only coffee) as another medium for visions, but this is more for gaining vague clues on how to progress in an investigation or for quick fortunes.

Beyond that, his FBI training gives him superb marksmanship (not that he'll have a gun or a way to use it), superb detective skills (finding evidence, following trails, interrogating people), a masterful poker face, and a good amount of physical strength and stamina. Notably, he can stay awake for a few days, more so with good coffee, and suffer no physical illness.

Weaknesses: Beyond York's general eccentricity and possible insanity, York also has a bit of a problem with self-assertiveness when it comes to flirting with females. When he's not in professional mode, he gets awkward and shy when trying to build relationships.

There's also the fact that, as good as his profiling is, it's going to be hampered a lot because of all of the other magic flying around, so he won't be able to get as clear of an image, or as much as he used to.
Possessions: A pack of cigarettes (POLICE brand), a lighter (like he'll be able to use it), a suit (changed to match his new body), his FBI badge (changed with his new face, and possibly whatever FBI analogue there is in Canterlot).
Pony/Animal Type: Earth Pony
Cutie Mark: A steaming cup of coffee with the letters "F K" swirling around.
Pony Picture: (No, his tail isn't actually a necktie. But it's the same coloration.)

SAMPLES
First Person: From the October test drive: York meets a con man.
Third Person: From the July test drive: York meets a dragon.
callmeyork: (Default)
OOC Information
NAME: Kasu
AGE: 20
OTHER CHARACTERS PLAYED: N/A

IC Information
CHARACTER NAME: Francis York Morgan
AGE: 32
CANON: Deadly Premonition
CANON POINT: Within Greenvale; Anna, Becky, and Diane have been killed; he has met Harry Stewart; the Red Seeds Murder case has not been solved.
FAMILY TYPES:
Metal Empire: York is... a little aloof when it comes to actually interacting with other people. It's mostly more due to being caught in his own thoughts rather than a conscious decision to shut people out, but it still comes up when he doesn't quite realize that you can't discuss grisly murders over lunch.

Virus Busters: As an agent of the FBI, York is dedicated to justice, even if it's through his own special means. He will go to any lengths, even at great personal risk (wanna know how he got those scars?), to complete his case.

Deep Savers: York is nearly the textbook example of "unflappable", being able to quip in the face of danger and shrug off insults and weirdness like it was water on his suit. While he might not be completely serious, he certainly is calm.

APPEARANCE:

York is human, male, in his 30s. He has short brown cropped hair, a noticeable scar running from his cheek to above his temple, and a penchant for suits and ties of varying colors and patterns.

PERSONALITY: If there's one thing to say about York up front, it's that he's a creature of habits. He seems to be constantly smoking without regard for anybody around him, exudes sarcasm at the worst possible time, tries to steer conversations towards 80's movies that he knows aaaaaall about, and is very discerning about his coffee. Scratch the surface of the former Special Agent, however, and you get a mind that's sharply attentive to every detail, rock hard and ice cold under any sort of pressure, and... still very discerning about his coffee. It's still not clear if the quirky mannerisms York affects are a show or how he actually acts, but it seems to take a supernatural effort to rile him in any sort of way, constantly snarking in the face of danger.

Speaking of York's quirks, it's hard to talk about him without also mentioning Zach, who seems to be an imaginary friend, a voice in his head, or both, that he constantly talks to. Many conversations go by wherein the Agent will turn away, make some aside comment to Zach under his voice, then turn back and continue as if nothing happened. When pressed about Zach, he'll usually dodge the question or give a cryptic non-answer, as it's seemingly the one thing he prefers to keep secret. Whoever Zach might be, though, he's a constant companion that almost acts as the voice of reason, a sounding board for any time York is in doubt.

His morality is pretty set, considering he's a literal Agent of justice back home: his time in the FBI has served to cement his values, as well as his determination. Put him on a case and he won't stop until he's done, even willing to sacrifice his own safety to apprehend whatever serial murderer he's pursuing.

HISTORY: Link goes to the History section of his Wikia page.

SAMPLES
FIRST PERSON: Threads from the Ruby City test drive meme.
THIRD PERSON: Today had been a long day.

From waking up in an unfamiliar place, to being introduced to things he thought the existence of unlikely, to being saddled up with one of these "digital monsters" and being left to his own devices, York was a bit tired.

Okay, scratch that, very tired. Whatever had gotten him here didn't seem to bring any of his energy with him, though it was kind enough to bring his stuff at the very least. The briefcase with notes. A few extra suits. His handgun, holster, and ammunition. And, thankfully, a few packs of cigarettes. The new technology probably couldn't hurt (even though the styling wasn't exactly to his liking... too garish.), especially considering what he normally had was unresponsive. If it was just no signal or some other interference, he couldn't say.

Of course, the greater worry came when, on an exploratory trip up the tower, overlooking the strange new city from its observation deck, he lit up a cigarette, closed his eyes, and... nothing. Another puff, and more nothing. No way a place as strange as this couldn't have some sort of history, something for him to catch on to. There had to be a block. So that's another distress to pile on. He'd have to rely on good, old-fashioned sleuthing to get anything done here.

At least Zach was still around, though a lot quieter than usual. Maybe that was because he now had something else to vie for attention, this so-called partner that was hanging around him.

Maybe a coffee would clear this up. Yeah... a coffee, a cigarette, and some place to sit and stare at the sky.

IC Contact

Feb. 2nd, 2013 12:24 am
callmeyork: (Default)
You've reached the desk of Francis York Morgan. Please leave a message after the beep, and I'll get back to you as soon as I can. [BEEP]
callmeyork: (Default)
PLAYER
Name: Kasu
Personal Journal: [personal profile] kaosblaze
E-mail: kaosblaze@gmail.com
Messenger: AIM: kasushinbai Skype: callmekaos
Plurk: [plurk.com profile] kaosblaze
Previous Characters: N/A

CHARACTER
Name: Francis York Morgan
Canon: Deadly Premonition
Age: Mid-30s? Some time has passed since the end of DP canon.
Specialty: Precognition (and retrocognition, mostly through the use of foci)
Position: Counselor

Personality: If there's one thing to say about York up front, it's that he's a creature of habits. He seems to be constantly smoking without regard for anybody around him, exudes sarcasm at the worst possible time, tries to steer conversations towards 80's movies that he knows aaaaaall about, and is very discerning about his coffee. Scratch the surface of the former Special Agent, however, and you get a mind that's sharply attentive to every detail, rock hard and ice cold under any sort of pressure, and... still very discerning about his coffee. It's still not sure if the quirky mannerisms York affects are a show or how he actually acts, but it seems to take a supernatural effort to rile him in any sort of way, constantly snarking in the face of danger.

Speaking of York's quirks, it's hard to talk about him without also mentioning Zach, who seems to be an imaginary friend, a voice in his head, or both, that he constantly talks to. Many conversations go by wherein the Agent will turn away, make some aside comment to Zach under his voice, then turn back and continue as if nothing happened. When pressed about Zach, he'll usually dodge the question or give a cryptic non-answer, as it's seemingly the one thing he prefers to keep secret. Whoever Zach might be (see the AU History for that answer), he's a constant companion that almost acts as the voice of reason, a sounding board for any time York is in doubt.

While the York that roamed Greenvale was aloof, spacey, sarcastic, and generally unsociable, the York that roams Whispering Rock is... not all that much better. He still seems to be in his own world when it comes to pretty much everything, considering that nothing ever seems to shake him. He’s casual to a fault, which is demonstrated nicely when he’s able to casually talk to himself about Star Wars while blood and giant demonic Dobermans rain from the sky, or amicably chat about grisly murders over lunch.

After he finished his stint with the FBI (see AU History), though, he had mellowed out some, becoming more sociable with people that weren’t Zach. He does still, however, have the odd habit of turning around and talking to his inner voice about the people around him as if nobody’s actually there. He’s... working on it.

AU History: Francis York Morgan’s childhood was a generally happy one: 2 loving parents, a quiet life in a Washington suburb, the works. However, around the time he was 12, tragedy struck: under the psychotic influence of some unknown source, his father, Brian Xander Morgan, confronted and killed his wife before turning the gun on himself, leaving young York to be the sole witness to a murder-suicide. His last words to his son were “Sometimes we must purge something from this world because it should not exist, even if it means destroying the ones you love.”

Understandably traumatized, the brutal event left York with a split personality to act as a companion and voice of reason in his time of need. Thus was born Zach, the silent companion that would last young York through his trauma, eventually snapping out of it under the care of his distant aunt and uncle. These caregivers, however, were not at all approving of York’s odd habits of suddenly talking to himself and acting distant, so, to get him out of their hair during the summer months, they shipped him off to Whispering Rock Summer Camp, unknowing of its purpose other than a way to get some peace and quiet around the house. It was around here that York discovered that the mental break suffered earlier in his life gave way not only to his “imaginary friend”, but to a host of other mental abilities, mostly focusing on divination and precognition. There came a time, around 16, when his caregivers deemed him too old for summer camp and withdrew him from the WR program, which turned York’s focus to high school and its trials and tribulations.

After high school, York’s psychic powers took a backseat to his academics, wherein he enrolled in college for forensics study, taking after his father’s profession of choice within the FBI. He worked hard through his collegiate career, picking up a coffee habit and a smoking addiction along the way. Once he graduated with a full degree, he sought a position within the FBI, eventually climbing the ranks to Homicide and Investigation through his uncanny ability to read a crime scene, his latent precognition guiding him through every new case. His promotion to Special Agent came with a new assignment: track down the serial killer traveling across America who seemed to be leaving red seeds as a sort of calling card wherever he went. Thus employed, York traveled the states, continuously honing his psychic “profiling” in a pseudo-secretive state, using them to track down his charge.

The Red Seeds cases eventually led him back to Washington state, into the sleepy town of Greenvale, where the latest murder had taken place. It’s around here that the events of his original canon take place, wherein he meets a whole slew of quirky characters, fights grape jelly limbo joker zombies shadows, is witness to a series of brutal murders, goes fishing, and eventually finds out that the man spreading the red seeds was an alien masquerading as a sapling salesman (who was incidentally the man who caused his father to commit murder-suicide). It’s... a weird game.

Suffice to say, his efforts in the FBI and his use of psychic powers to aid his investigations did not go unnoticed by the Psychonauts, and once he was done with his stint as Special Agent, he was recruited into the psychic agency to further hone his skills under proper education. While he was originally considered for a place in investigations, using his already notable precognitive abilities to sense when agents would need to be called out, he opted out of the program, stating that he was mostly done with that sort of action after the Red Seeds case was closed. Thus, the next alternative was to pass on his psychic powers as wisdom to budding psychics at Whispering Rock as the Precognition Counselor.

Brain World: York’s brain world is split in two: the Red Room and the White World.

The Red Room is a small clearing situated within a blood-red forest that seems locked in perpetual daylight, the sun shining orange through the somewhat-thick canopy of rust leaves. The floor in this clearing isn’t dirt and fallen flora, but a carpet with a red leaf pattern that seems to extend into the dense forest itself. The clearing contains, scattered around the circular area: a somewhat outdated TV, a brown 2-seater leather couch, 2 white wicker chairs right in the center, a squat table with various maps laid out on it (specifically of the USA, of Greenvale, and of Whispering Rock), a perpetually burning fireplace detached from any wall, upon which is mounted a large, live deer head. There’s also a set of 2 undressed mannequins, a bookshelf full of scrapbooks and photo albums, a clock whose reading has nothing to do with actual time, and 2 brown doors on either end of the room that have black smoke billowing out from behind them, which seem to lead into more of the red forest, a “hallway” of clear ground leading out into the foggy distance.


The White World is, in a lot of ways, similar to the Red Room, except that the deep reds of the forest have been completely desaturated, now leaving any inhabitants in a pure white environment filled with falling white leaves. The floor is now a dark black mirrored surface, the circular clearing is now devoid of any objects, and there are now 4 doors extending in a cross pattern from the clearing, each white door trailing white smoke behind it. The thing about the White World is that, yes, there is a way back to the Red Room. However, it’s hidden behind a maze of similar doors and clearings that don’t seem to have any rhyme or reason to they way they connect to each other.

The point of these worlds, for his charges’ trainings, would be to divine the path back to the Red Room by using precognition to choose the correct door at every junction.

Memory Vaults: Yes, they’re here, and while rare, they can be found. Most of the reels in York’s head deal with various events from his FBI days, his acceptance into the Psychonauts, his training with them, and even his own early days at Whispering Rock. But if you dig really deep, you’ll get to the more grisly, traumatic experiences: the murders and deaths he’s seen while on duty, the horror of the Other World in Greenvale, and finally, the murder-suicide of his father.

Figments: Mostly imagery having to do with forensic work (tools, police tape, magnifying glasses), or his own work (red seeds/trees, coffee, cigarettes).

Censors:
York’s censors seem to have taken on the style of the “shadows” from his FBI days: no longer are they nebbish cartoony men in suits, but they’re now various types of common townsfolk, all shambling around with distorted, purple, eyeless faces, that seem to have a predilection for bending backwards and walking slowly towards their victim, all while making low moaning and cracking sounds. They do sometimes carry around the NO stamp and wear suits, maybe as a leftover from what they used to be.

Counselor Reasoning: York already has battle scars, both physically and mentally, from his rigorous detective work within the FBI. His precog and retrocog abilities have been demonstrated with spectacular results time and time again, and though his methods might be a bit quirky (who uses coffee-based divination?), they're still reliable and invaluable. His time spent afterwards, retraining and sharpening his skills with the Psychonauts, plus his decision into a career path away from being a Special Agent, puts his abilities as top-notch and a commodity to be taught to burgeoning psychic diviners.

Counselor's Lab: York has had a cabin fashioned for his studies, one that’s out in the wilderness of Whispering Rock (WNW of point 12 on the map). It’s an unassuming log cabin that doesn’t contain much: a few plastic chairs, a desk, a typewriter, a filing cabinet, and, of course, a coffee machine for himself.

Badges: N/A

SAMPLES
Sample 1: Here's York on the Test Drive Meme, smoking and ruffling some feathers.
Sample 2:

It took him a while to recognize the camp; it seems they had renovated it quite a lot from when he used to be enrolled in it. But sure enough, a few landmarks popped out: the giant stump in the parking lot, the outdated PA pole with the twin off-white speakers, and the always familiar Grand Hall. He smiled to himself, putting two fingers to his right temple in a practiced gesture. "Well, Zach... seems like we've made it back to camp. Never thought I'd be on the other side of the whole "camper-counselor" relationship, but I shouldn't be surprised. Are you?"

Already a rush of memories came flooding back, mostly those of being dropped off at the same cul-de-sac in a confused rush, seeing his guardians drop him off and drive away, and finding himself immersed into a world he had barely known about: that of psychics. Sure, psychics were always a thing for movies and comics, but... the fact that he might be one? It almost felt like a dream come true.

And now here he was, poised half way between car seat and concrete, about to head back to camp. Maybe he could help other kids experience that same exhilaration, the same way he did the first day he arrived.
callmeyork: (Default)

A video that gives a sort of tour of the interior of the hotel (skip to 4:58 if you don't want the plot beforehand).

Can't find a good picture of the outside, unfortunately. Just... watch this LP of it. Seriously. It's a great game.

The Great Deer Yard Hotel, once proudly owned by Polly Oxford in Greenvale, WA, is now currently situated within Ink City, parking lot and all.

Rooms are spacious, with a kitchenette, full shower and bath, and Queen-size bed. Other amenities include a homestyle lobby, vending machines, a History of Greendale exhibit on the upper floor, and a large dining room/banquet hall (with one absurdly lone banquet table). Come in! Stay a while!

Currently hosts about 10 rooms. Polly Oxford's living quarters are off limits.

Current tenants: Francis York Morgan, Marty McFly
callmeyork: (Default)
Mun Name: Kasu
Journal: kaosblaze.dreamwidth.org
Contact Info: AIM: kasushinbai Email: kaosblaze@gmail.com
Other Characters: Mordecai

Name: FBI Special Agent Francis York Morgan (please, call him York.)
From: Deadly Premonition
Appearance:
Age: Looks to be about early 30’s.
Gender: Male
Personality: York’s personality is hard to pin down. He’s eccentric and a bit socially awkward, being able to talk about grisly murder scenes with a smile on his face and requiring things to be up to his odd standards (such as everybody calling him York). But beyond the quirky exterior, he’s a motivated professional, which shines through in his being an FBI agent. Under pressure, York is able to take control of a situation, using any authority he’s been given to make sure the problem is resolved, be it a petty squabble, a mundane request, or an overarching incident.

When not on detail, though, he’s laid back and affable, even with the quirks. While it may be hard to warm up to him, he’s certainly able to make friends... even if his exacting culinary specifications, conversations with imaginary people, and constant chatter about 80’s movies are off-putting.

Backstory: Not much is known about young Francis York Morgan, except for the fact that his father committed suicide after killing his mother, leaving the young boy scarred and emotionally damaged. It’s theorized that, through the trauma, he created his imaginary companion “Zach” to cope with the mental stresses of the past.

Fast forward to York in his adult life, now a Special Agent for the FBI, traveling the nation on the heels of a specific strain of murders, known as the Red Seed Murders. Each one, strewn about the country, involves young women being killed in grisly manners, their tongues bitten off and red seeds stuffed down their throats. His latest assignment brings him to Greenvale, WA, where another victim has just appeared...

[EXTREME SPOILERS! DO NOT READ THIS IF YOU PLAN ON PLAYING DEADLY PREMONITION!!!: Francis York Morgan isn’t Francis York Morgan after all. In reality, he is Francis Zach Morgan, with York having been created due to trauma and becoming the dominant personality. All this time, he’s deluded himself to thinking that he is York, while throughout the game, it’s been Zach interacting with everybody. It’s... a bit complicated, but for simplicity’s sake I’m eschewing the whole “everybody knew it was Zach and you’re just playing through York’s eyes” thing. The citizens interact with York, plain and simple.]

Moral Standing: Lawful good. He’s an FBI agent, after all.
Dreams: To clear up the Red Seeds murder cases.
Fears: Being unable to complete his mission, losing those near him.
Extra: York is... slightly psychic/clairvoyant, in that he’s able to “profile”, or gain hazy flashes of the past or future. With concrete evidence and physical objects, the images clear up. It’s for this reason that he’s such a talented FBI agent, being able to recreate the moment of the crime with this ability. As well, he can use it in a sort of divination, being able to gain clues and fortunes from his coffee.

Note: York is going to be taken from in the middle of the canon, before he has solved the case.

Samples:

Writing Sample: Here and here.

Profile

callmeyork: (Default)
FBI Special Agent Francis York Morgan

December 2013

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