PLAYERName: Kasu
Personal Journal:
kaosblazeE-mail: kaosblaze@gmail.com
Messenger: AIM: kasushinbai Skype: callmekaos
Plurk:
kaosblazePrevious Characters: N/A
CHARACTERName: Francis York Morgan
Canon: Deadly Premonition
Age: Mid-30s? Some time has passed since the end of DP canon.
Specialty: Precognition (and retrocognition, mostly through the use of foci)
Position: Counselor
Personality: If there's one thing to say about York up front, it's that he's a creature of habits. He seems to be constantly smoking without regard for anybody around him, exudes sarcasm at the worst possible time, tries to steer conversations towards 80's movies that he knows aaaaaall about, and is very discerning about his coffee. Scratch the surface of the former Special Agent, however, and you get a mind that's sharply attentive to every detail, rock hard and ice cold under any sort of pressure, and... still very discerning about his coffee. It's still not sure if the quirky mannerisms York affects are a show or how he actually acts, but it seems to take a supernatural effort to rile him in any sort of way, constantly snarking in the face of danger.
Speaking of York's quirks, it's hard to talk about him without also mentioning Zach, who seems to be an imaginary friend, a voice in his head, or both, that he constantly talks to. Many conversations go by wherein the Agent will turn away, make some aside comment to Zach under his voice, then turn back and continue as if nothing happened. When pressed
about Zach, he'll usually dodge the question or give a cryptic non-answer, as it's seemingly the one thing he prefers to keep secret. Whoever Zach might be (see the AU History for that answer), he's a constant companion that almost acts as the voice of reason, a sounding board for any time York is in doubt.
While the York that roamed Greenvale was aloof, spacey, sarcastic, and generally unsociable, the York that roams Whispering Rock is... not all that much better. He still seems to be in his own world when it comes to pretty much everything, considering that nothing ever seems to shake him. He’s casual to a fault, which is demonstrated nicely when he’s able to casually talk to himself about Star Wars while blood and giant demonic Dobermans rain from the sky, or amicably chat about grisly murders over lunch.
After he finished his stint with the FBI (see AU History), though, he had mellowed out some, becoming more sociable with people that weren’t Zach. He does still, however, have the odd habit of turning around and talking to his inner voice about the people around him as if nobody’s actually there. He’s... working on it.
AU History: Francis York Morgan’s childhood was a generally happy one: 2 loving parents, a quiet life in a Washington suburb, the works. However, around the time he was 12, tragedy struck: under the psychotic influence of some unknown source, his father, Brian Xander Morgan, confronted and killed his wife before turning the gun on himself, leaving young York to be the sole witness to a murder-suicide. His last words to his son were “Sometimes we must purge something from this world because it should not exist, even if it means destroying the ones you love.”
Understandably traumatized, the brutal event left York with a split personality to act as a companion and voice of reason in his time of need. Thus was born Zach, the silent companion that would last young York through his trauma, eventually snapping out of it under the care of his distant aunt and uncle. These caregivers, however, were not at all approving of York’s odd habits of suddenly talking to himself and acting distant, so, to get him out of their hair during the summer months, they shipped him off to Whispering Rock Summer Camp, unknowing of its purpose other than a way to get some peace and quiet around the house. It was around here that York discovered that the mental break suffered earlier in his life gave way not only to his “imaginary friend”, but to a host of other mental abilities, mostly focusing on divination and precognition. There came a time, around 16, when his caregivers deemed him too old for summer camp and withdrew him from the WR program, which turned York’s focus to high school and its trials and tribulations.
After high school, York’s psychic powers took a backseat to his academics, wherein he enrolled in college for forensics study, taking after his father’s profession of choice within the FBI. He worked hard through his collegiate career, picking up a coffee habit and a smoking addiction along the way. Once he graduated with a full degree, he sought a position within the FBI, eventually climbing the ranks to Homicide and Investigation through his uncanny ability to read a crime scene, his latent precognition guiding him through every new case. His promotion to Special Agent came with a new assignment: track down the serial killer traveling across America who seemed to be leaving red seeds as a sort of calling card wherever he went. Thus employed, York traveled the states, continuously honing his psychic “profiling” in a pseudo-secretive state, using them to track down his charge.
The Red Seeds cases eventually led him back to Washington state, into the sleepy town of Greenvale, where the latest murder had taken place. It’s around here that the events of his original canon take place, wherein he meets a whole slew of quirky characters, fights
grape jelly limbo joker zombies shadows, is witness to a series of brutal murders, goes fishing, and eventually finds out that the man spreading the red seeds was an alien masquerading as a sapling salesman (who was incidentally the man who caused his father to commit murder-suicide). It’s... a weird game.
Suffice to say, his efforts in the FBI and his use of psychic powers to aid his investigations did not go unnoticed by the Psychonauts, and once he was done with his stint as Special Agent, he was recruited into the psychic agency to further hone his skills under proper education. While he was originally considered for a place in investigations, using his already notable precognitive abilities to sense when agents would need to be called out, he opted out of the program, stating that he was mostly done with that sort of action after the Red Seeds case was closed. Thus, the next alternative was to pass on his psychic powers as wisdom to budding psychics at Whispering Rock as the Precognition Counselor.
Brain World: York’s brain world is split in two: the Red Room and the White World.

The
Red Room is a small clearing situated within a blood-red forest that seems locked in perpetual daylight, the sun shining orange through the somewhat-thick canopy of rust leaves. The floor in this clearing isn’t dirt and fallen flora, but a carpet with a red leaf pattern that seems to extend into the dense forest itself. The clearing contains, scattered around the circular area: a somewhat outdated TV, a brown 2-seater leather couch, 2 white wicker chairs right in the center, a squat table with various maps laid out on it (specifically of the USA, of Greenvale, and of Whispering Rock), a perpetually burning fireplace detached from any wall, upon which is mounted a large, live deer head. There’s also a set of 2 undressed mannequins, a bookshelf full of scrapbooks and photo albums, a clock whose reading has nothing to do with actual time, and 2 brown doors on either end of the room that have black smoke billowing out from behind them, which seem to lead into more of the red forest, a “hallway” of clear ground leading out into the foggy distance.

The
White World is, in a lot of ways, similar to the Red Room, except that the deep reds of the forest have been completely desaturated, now leaving any inhabitants in a pure white environment filled with falling white leaves. The floor is now a dark black mirrored surface, the circular clearing is now devoid of any objects, and there are now 4 doors extending in a cross pattern from the clearing, each white door trailing white smoke behind it. The thing about the White World is that, yes, there is a way back to the Red Room. However, it’s hidden behind a maze of similar doors and clearings that don’t seem to have any rhyme or reason to they way they connect to each other.
The point of these worlds, for his charges’ trainings, would be to divine the path back to the Red Room by using precognition to choose the correct door at every junction.
Memory Vaults: Yes, they’re here, and while rare, they can be found. Most of the reels in York’s head deal with various events from his FBI days, his acceptance into the Psychonauts, his training with them, and even his own early days at Whispering Rock. But if you dig really deep, you’ll get to the more grisly, traumatic experiences: the murders and deaths he’s seen while on duty, the horror of the Other World in Greenvale, and finally, the murder-suicide of his father.
Figments: Mostly imagery having to do with forensic work (tools, police tape, magnifying glasses), or his own work (red seeds/trees, coffee, cigarettes).
Censors:

York’s censors seem to have taken on the style of the “shadows” from his FBI days: no longer are they nebbish cartoony men in suits, but they’re now various types of common townsfolk, all shambling around with distorted, purple, eyeless faces, that seem to have a predilection for bending backwards and walking slowly towards their victim, all while making low moaning and cracking sounds. They do sometimes carry around the NO stamp and wear suits, maybe as a leftover from what they used to be.
Counselor Reasoning: York already has battle scars, both physically and mentally, from his rigorous detective work within the FBI. His precog and retrocog abilities have been demonstrated with spectacular results time and time again, and though his methods might be a bit quirky (who uses coffee-based divination?), they're still reliable and invaluable. His time spent afterwards, retraining and sharpening his skills with the Psychonauts, plus his decision into a career path away from being a Special Agent, puts his abilities as top-notch and a commodity to be taught to burgeoning psychic diviners.
Counselor's Lab: York has had a cabin fashioned for his studies, one that’s out in the wilderness of Whispering Rock (WNW of point 12 on the map). It’s an unassuming log cabin that doesn’t contain much: a few plastic chairs, a desk, a typewriter, a filing cabinet, and, of course, a coffee machine for himself.
Badges: N/A
SAMPLESSample 1: Here's York on the Test Drive Meme, smoking and ruffling some feathers.Sample 2:It took him a while to recognize the camp; it seems they had renovated it quite a lot from when he used to be enrolled in it. But sure enough, a few landmarks popped out: the giant stump in the parking lot, the outdated PA pole with the twin off-white speakers, and the always familiar Grand Hall. He smiled to himself, putting two fingers to his right temple in a practiced gesture. "Well, Zach... seems like we've made it back to camp. Never thought I'd be on the other side of the whole "camper-counselor" relationship, but I shouldn't be surprised. Are you?"
Already a rush of memories came flooding back, mostly those of being dropped off at the same cul-de-sac in a confused rush, seeing his guardians drop him off and drive away, and finding himself immersed into a world he had barely known about: that of psychics. Sure, psychics were always a thing for movies and comics, but... the fact that he might be one? It almost felt like a dream come true.
And now here he was, poised half way between car seat and concrete, about to head back to camp. Maybe he could help other kids experience that same exhilaration, the same way he did the first day he arrived.